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Showing posts with the label 3d modelling

I make a Poser Dress

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  It's harder than it looks.

Modelling a Purse

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Yes, I am still wrestling with this purse--but now pieces don't fall off when you try to move it in a scene, and it doesn't load twice the size of the woman who is supposed to be carrying it--so progress is being made. It still doesn't open, that turns out to be quite complicated, but I am still learning :D

The Final Bee Hover Bike

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It looks like a DeWalt planer (mostly because of the yellow and black color scheme) but it's done! I even loaded it correctly into Daz Studio. It's now waiting to be tested and approved and I am pondering my next modelling project. It really is a fun way to learn things. Speaking of fun, if you are on Pinterest, you can go to the search bar and type in your first name +core+aesthetic and see what you get--it helps if you are already on Pinterest and have a couple of boards. My results were spot on: Yep, that is it.. a tiny toad. :D

A Wings 3d Candle

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All three are the same candle; the one on the left, the fat one, is a result of me asking Poser to "smooth" the rough edges of the geometry. That didn't go so well.."Does this setting make me look fat?" The one in the middle is better, but I ended up having to paint on the "translucent glow" because every other option made the candle somewhat transparent, and not in a good way. The last candle needs a better smoke image at the top--it's just painted on a 2 dimensional plane, with the not-smoke made transparent. I did get the candle texture map to be ok, using the old free UVMapper by Steve Cox. I tried doing it in Wings, and it was wack no matter what I did--you have to sort of disassemble the model and the reassemble it..I think. This is what the UV test map looked like on the first version of this candle: I tried splitting the candle in two pieces vertically, and it almost worked..but the sides stretched all crazy-- so anything you would...