The one in the middle is better, but I ended up having to paint on the "translucent glow" because every other option made the candle somewhat transparent, and not in a good way. The last candle needs a better smoke image at the top--it's just painted on a 2 dimensional plane, with the not-smoke made transparent. I did get the candle texture map to be ok, using the old free UVMapper by Steve Cox. I tried doing it in Wings, and it was wack no matter what I did--you have to sort of disassemble the model and the reassemble it..I think. This is what the UV test map looked like on the first version of this candle:
I almost forgot--I made an oil barrel on Friday, and textured it, and used it with a Poser in a render:
(J looked at the barrel and said that Kerosene is a 2 and not a 3--originally my texture map had a 3 on the Hazmat symbol).