Photos: mostly of ball-jointed Asian dolls (some not quite safe for work), cats, plants; occasionally art; and local Chicagoland scenery. Comments are moderated so they will take a bit to show up.
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A Digital Hat
So I am making a hat as a learning exercise, and it's going about as well as you would expect from someone who knows next to nothing about modelling. Part of the problem is that the tutorials expect that you have a sort of basic understanding of the terms involved, and already knowing things like "holding the shift key to group selections". I found out today that I needed to set Wings to "2 button mouse" which has helped my control of the camera, and that I can use the arrow keys to move the camera, and with the camera flyaround mode, you can stop the camera by flicking the cursor off the active pane. Who knew? I didn't. Anyway, my hat has a Mystery Spot on the brim. I thought maybe the normals were inverted, which is why two of those faces are gray and not dark gray. No, the normals are like all the other ones, pointing out. I regrouped all the faces on top of the hat..nothing changed. It's a mystery.
Anyway, I am really motivated to make a working hat because I WANT THIS HAT SO BAD: (stolen from Pinterest)
The oval frame would just be a flattened torus and I actually have that public domain engraving here to apply to the hat. I would still need to model the shells. My headache right now is figuring out how to get Hexagon to UV map it..You Tube has been helpful but I am still missing some key step--and I am still trying to do things in the right order to actually create the maps. I could go find an already-created hat and texture it, but I want to make my own so I can make other things, like jewelry and clothes. Maybe even shoes. :D